![]() She is the Viking who sailed alongside the Brotherhood to England, but those big questions are neither here nor there. E ivor Varinsdottir, a name AC Valhalla conveniently forgets, is the one who walks around in-game. Canonically, Kassandra was the Misthios, while Alexios was Deimos. This begs bigger questions then of how characters can be customized, who, in-game universe, actually existed. Every player has a favorite assassin(or assassins, or non-assassin PCs), whether that's Altair, Ezio, Connor, Aveline, Edward, Arno, Jacob, Evie, Shao Jun, Nikolai Orelov, Arbaaz Mir, Amunet/Aya, Bayek, Alexios, Kassandra, or Eivor, because the protagonists will always be central to the game's conflict. People still jokingly honor Desmond's sacrifice to-date because of how much they invested in him. Watching Ezio find Altair's remains and then speak to Desmond worked because of how much investment players had in Ezio. The main character is always centralized and, from a roleplaying element, are meant to be loved, related to, and empathized with. However, that does not and cannot work the same in Assassin's Creed. Overall, the franchise itself lends itself to this because of the emphases placed elsewhere. RELATED: Far Cry 6 Fans Spot Vaas Bobblehead in the Gameįar Cry 6's character customization works because the protagonist, no matter how involved, is inherently decentralized. On the other hand, well, Assassin's Creed Valhalla may open up more customization but hurts the overall narrative in doing so. All of this wouldn't work in some franchises, but by limiting character customization, giving the new character a voice, and still seeing Dani Rojas fulfill this role in Far Cry 6 highlights all of the best of the franchise's storytelling paired with customization.Īgain, a lot of this is on paper, but it seems that Far Cry 6's Dani Rojas checks all the boxes because it simple makes sense for the franchise. The move to an unnamed protagonist with Far Cry 5's deputy sheriff and New Dawn's Captain proved how, in this franchise, the main character is more of a vessel for storytelling than an actual character players should try to relate, project, or really put first. It's a good overview to get us ready for Far Cry 6, which launches tomorrow, October 7th.That's to say nothing against Far Cry 3's Jason Brody or Far Cry 4's Ajay Ghale, but it didn't hurt the franchise when Far Cry Primal's Takkar wasn't really a relatable protagonist. Rojas had been drafted into Castillo's plan of forced labour, and it's not until they attempt to escape that they get caught up in the island's "guerrilla revolution." Khavari also explains how important the concept of "Resolver" was to the game, saying, it "means literally to solve, or to make do, with what you have to survive." Lead game designer David Grivel then talks us through the game's weapons and attachments. ![]() Khavari adds how important it was to have the game's protagonist, Dani Rojas, be from Yara. Khavari then explains how the Far Cry 6 team wanted to depict Castillo's son, Diego, as though he were "riding a razor's edge," with the idea being that we don't know what Diego will do - whether he'll follow his father's teachings or his own path. According to Khavari, this warped world view is how Castillo justifies his extreme measures to himself. ![]() Narrative director Navid Khavari begins by discussing Far Cry 6's main antagonist, Antón Castillo, and how Castillo's whole world view was warped by witnessing his father's execution during a previous revolution.
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